Gaming

All Valorant Guns and Shop Details

After CS: GO, Valorant has gained a different place in the gamer’s minds among other FPS games. Similar to CS: GO, Valorant also has a buy phase at the beginning of each round. This game also features a variety of agents but all of them have access to the same guns or shields available in the shop.

Plenty of guns available in Valorant include sidearms, SMGs, shotguns, rifles, snipers, and machine guns. To get easy access to some of the weapons, you can proceed to buy Valorant accounts available in our marketplace.

In this guide, we will discuss all Valorant guns and shop details so that it becomes easier for you to become aware.

Agents and Shop Mechanics in Valorant –

Any agent that you choose comes with a primary weapon slot, secondary sidearm slot, and knife. The primary weapon slot includes rifles, SMGs, shotguns, snipers, or heavy machine guns

In the buy phase, there are various ways to acquire weapons. The players can sell their primary weapon or sidearms. Also, they can request a teammate to buy guns if their funds are low or they can also announce that they have extra funds to buy a weapon for their teammates.

In addition, they can even suggest saving some money and don’t go for extra weapons for that particular round.

Characteristics of the Valorant guns –

The guns available to buy in Valorant vary in several ways. Some of those ways are:

  • Degree of damage based on body, legs, or head.
  • The capacity of the magazine,
  • The capability of wall penetration,
  • Recoil pattern,
  • Primary/alt fire settings.

Description of the guns with prices –

Rifles:

These guns offer the most versatility and you can select between semi-auto, burst, or automatic firing.

Bulldog (2100):

  • Fire characteristics: Full-automatic.
  • Firing rate: 9.15 rps.
  • Zoom mode: 1.25x, 3-round burst.
  • Alt firing rate: 4 rps.
  • Damage: Body 35, Head 116, Leg 30 (Range: 0-50m).
  • The capacity of the magazine: 24.
  • Medium wall penetration.

Guardian (2500):

  • Fire characteristics: Semi-automatic.
  • Firing rate: 6.5 rps.
  • Zoom mode: 1.5x, slight spread reduction.
  • Alt firing rate: 4.75 rps.
  • Damage: Body 65, Head 195, Leg 49 (Range: 0-50m)
  • The capacity of the magazine: 12.
  • Medium wall penetration.

Phantom (2900):

  • Fully automatic firing.
  • Firing rate: 11 rps.
  • Zoom mode: 1.25x, slight spread reduction.
  • Alt firing rate: 9.9 rps.
  • Damage: Body 39, Head 156, Leg 33 (Range: 0-15m)/Body 35, Head 140, Leg 30 (Range: 15-30m)/Body 31, Head 124, Leg 24 (30-50m)
  • The capacity of the magazine: 30
  • Medium wall penetration.

Vandal (2900):

  • Fully automatic firing.
  • Firing rate: 9.25 rps.
  • Zoom mode: 1.25x, slight spread reduction.
  • Alt firing rate: 8.32 rps.
  • Damage: Body 39, Head 156, Leg 33 (Range: 0-50m).
  • The capacity of the magazine: 25.
  • Medium wall penetration.

SMGs –

Stinger (1000):

  • Fully automatic firing.
  • Firing rate: 18 rps.
  • Zoom mode: 1.15x, 4-round burst, spread reduction.
  • Alt firing rate: 4 rps.
  • Damage: Body 27, Head 67, Leg 23 (Range: 0-20m)/Body 25, Head 65, Leg 21 (Range: 20-50m).
  • The capacity of the magazine: 20.
  • Low wall penetration.

Spectre (1600):

  • Fully automatic firing.
  • Firing Rate: 13.33 rps.
  • Zoom mode: 1.15x, slight spread reduction.
  • Alt Firing Rate: 12 rps.
  • Damage: Body 26, Head 78, Leg 22 (Range: 0-20m)/Body 22, Head 66, Leg 18 (Range: 20-50m).
  • The capacity of the magazine: 30.
  • Medium wall penetration.

Shotguns –

Bucky (900):

  • Semi-automatic firing.
  • Firing Rate: 1.1 rps.
  • Semi-automatic air burst (extended primary fire shot).
  • Alt firing rate: 1.1 rps.
  • Damage: Body 22, Head 44, Leg 19 (Range: 0-8m)/Body 17, Head 34, Leg 14 (Range: 8-12m)/ Body 9, Head 18, Leg 8 (Range: 12-50m).
  • The capacity of the magazine: 5.
  • Low wall penetration.

Judge (1500):

  • Fully automatic firing.
  • Firing rate: 3.5 rps.
  • Damage (12 pellets): Body 17, Head 34, Leg 14 (range: 0-8m)/Body 13, Head 26, Leg 11 (Range: 10-15m)/Body 10, Head 20, Leg 9 (Range: 15-50m).
  • The capacity of the magazine: 7.
  • Medium wall penetration.

Sidearms –

Classic (default, free):

  • Semi-automatic firing.
  • Firing rate: 6.75 rps.
  • 3-round burst spread increase.
  • Alt firing rate: 2.22 rps.
  • Damage: Body 26, Head 78, Leg 22 (Range: 0-30m)/Body 26, Head 66, Leg 188 (Range: 30-50m).
  • The capacity of the magazine: 12.
  • Low wall penetration.

Shorty (200):

  • Semi-automatic firing.
  • Firing rate: 3.3 rps.
  • Damage (12 pellets) : Body 12, head 36, Leg 10 (Range: 0-9m)/Body 8, Head 24, Leg 6 (Range: 9-15m)/Body 3, Head 9, Leg 2 (Range: above 15m)
  • The capacity of the magazine: 2.
  • Low wall penetration.

Frenzy (400):

  • Fully automatic firing.
  • Firing rate: 10 rps.
  • Damage: Body 26, Head 78, Leg 22 (Range: 0-20m)/Body 21, Head 63, Leg 17 (20-50m).
  • The capacity of the magazine: 15.
  • Medium wall penetration.

Ghost (500):

  • Semi-automatic firing.
  • Firing rate: 6.75 rps.
  • Damage: Body 30, Head 105, Leg 26 (Range: 0-30m)/Body 25, head 88, Leg 21 (30-50m).
  • The capacity of the magazine: 15.
  • Medium wall penetration.

Sheriff (800):

  • Semi-automatic firing.
  • Firing rate: 4 rps.
  • Damage: Body 55, Head 160, Leg 47 (Range: 0-30m)/Body 50, head 145, Leg 43 (Range: 30-50m).
  • The capacity of the magazine: 6.
  • High wall penetration.

Snipers –

Marshal (1100):

  • Semi-automatic firing.
  • Firing rate: 1.5 rps.
  • Zoom mode: 2.5x, slight spread reduction.
  • Alt firing rate: 1.2 rps.
  • Damage: Body 101, Head 22, Leg 85 (Range: 0-50m).
  • The capacity of the magazine: 5.
  • Medium wall penetration.

Operator (4500):

  • Semi-automatic firing.
  • Firing rate: 0.75 rps.
  • Zoom mode: 2.5x/5x, significant spread reduction.
  • Alt Firing Rate: 0.75 rps.
  • Damage: Body 150, Head 255, Leg 127 (Range: 0-50m).
  • The capacity of the magazine: 5.
  • High wall penetration.

Heavy machine guns –

Ares (1600):

  • Fully automatic firing.
  • Firing rate: 10-13 rps.
  • Zoom mode: 1.25x, significant spread reduction.
  • Alt firing rate: 10-13 rps.
  • Damage: Body 30, head 72, Leg 25 (Range: 0-30m)/Body 28, head 67, Leg 23 (Range: 30-50m).
  • The capacity of the magazine: 50.
  • High wall penetration.

Odin (3200):

  • Fully automatic firing.
  • Firing rate: 12-15.6 rps.
  • Zoom mode: 1.25x, slight spread reduction.
  • Alt firing rate: 15.6 rps.
  • Damage: Body 38, Head 95, Leg 32 (Range: 0-30m)/Body 31, Head 77, Leg 26 (Range: 30-50m).
  • The capacity of the magazine: 100.
  • High wall penetration.
Final Thoughts…

In this guide, we have discussed the various Valorant guns present in the game shop. We hope that you have found it quite interesting and informative too. All the basic features of guns are discussed and highlighted in this article.

It will help you to select the perfect one that suits your gameplay. Valorant smurf accounts are one of the most common issues nowadays for which you must know about all Valorant guns available so that you can confidently choose one.

Also you can check another game related topic & play with enjoy.

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A very warm welcome to our store of Smurf Valorant Accounts, smurfvalorantaccount.com! This is one of the best places to get all your things related to the Valorant video game. We offer valorant accounts ranging from the basic ones to high-tier Valorant account with skins. Also, you can get all sorts of competitive ranked, ranked, or any kind of valorant accounts at a lower cost. We also guarantee a safe purchasing process to ensure that you don’t face any problems during or after the purchase.

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